feat(frontend): implement unified design system with 17 reusable template components, skeleton loading states, and golden-ratio-based layouts

This commit is contained in:
Matthias Hochmeister
2026-04-13 10:43:27 +02:00
parent 5acfd7cc4f
commit 43ce1f930c
69 changed files with 3289 additions and 3115 deletions

View File

@@ -9,11 +9,6 @@ import {
Chip,
CircularProgress,
Container,
Dialog,
DialogActions,
DialogContent,
DialogContentText,
DialogTitle,
FormControl,
FormControlLabel,
Grid,
@@ -41,14 +36,12 @@ import {
Add as AddIcon,
Build,
CheckCircle,
Close,
Delete,
Edit,
Error as ErrorIcon,
LinkRounded,
PauseCircle,
RemoveCircle,
Save,
Search,
Star,
Warning,
@@ -68,6 +61,7 @@ import {
import { usePermissions } from '../hooks/usePermissions';
import { useNotification } from '../contexts/NotificationContext';
import ChatAwareFab from '../components/shared/ChatAwareFab';
import { ConfirmDialog, FormDialog } from '../components/templates';
// ── Status chip config ────────────────────────────────────────────────────────
@@ -416,18 +410,18 @@ function AusruestungTypenSettings() {
)}
{/* Add/Edit dialog */}
<Dialog open={dialogOpen} onClose={closeDialog} maxWidth="sm" fullWidth>
<DialogTitle sx={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between' }}>
{editingTyp ? 'Typ bearbeiten' : 'Neuen Typ erstellen'}
<IconButton onClick={closeDialog} size="small"><Close /></IconButton>
</DialogTitle>
<DialogContent>
<FormDialog
open={dialogOpen}
onClose={closeDialog}
onSubmit={handleSave}
title={editingTyp ? 'Typ bearbeiten' : 'Neuen Typ erstellen'}
isSubmitting={isSaving}
>
<TextField
label="Name *"
fullWidth
value={formName}
onChange={(e) => setFormName(e.target.value)}
sx={{ mt: 1, mb: 2 }}
inputProps={{ maxLength: 100 }}
/>
<TextField
@@ -437,7 +431,6 @@ function AusruestungTypenSettings() {
rows={2}
value={formBeschreibung}
onChange={(e) => setFormBeschreibung(e.target.value)}
sx={{ mb: 2 }}
/>
<TextField
label="Icon (MUI Icon-Name)"
@@ -446,44 +439,19 @@ function AusruestungTypenSettings() {
onChange={(e) => setFormIcon(e.target.value)}
placeholder="z.B. Build, LocalFireDepartment"
/>
</DialogContent>
<DialogActions>
<Button onClick={closeDialog}>Abbrechen</Button>
<Button
variant="contained"
onClick={handleSave}
disabled={isSaving || !formName.trim()}
startIcon={isSaving ? <CircularProgress size={16} /> : <Save />}
>
Speichern
</Button>
</DialogActions>
</Dialog>
</FormDialog>
{/* Delete confirmation dialog */}
<Dialog open={deleteDialogOpen} onClose={() => !deleteMutation.isPending && setDeleteDialogOpen(false)}>
<DialogTitle>Typ löschen</DialogTitle>
<DialogContent>
<DialogContentText>
Möchten Sie den Typ &quot;{deletingTyp?.name}&quot; wirklich löschen?
Geräte, denen dieser Typ zugeordnet ist, verlieren die Zuordnung.
</DialogContentText>
</DialogContent>
<DialogActions>
<Button onClick={() => setDeleteDialogOpen(false)} disabled={deleteMutation.isPending}>
Abbrechen
</Button>
<Button
color="error"
variant="contained"
onClick={() => deletingTyp && deleteMutation.mutate(deletingTyp.id)}
disabled={deleteMutation.isPending}
startIcon={deleteMutation.isPending ? <CircularProgress size={16} /> : undefined}
>
Löschen
</Button>
</DialogActions>
</Dialog>
<ConfirmDialog
open={deleteDialogOpen}
onClose={() => setDeleteDialogOpen(false)}
onConfirm={() => deletingTyp && deleteMutation.mutate(deletingTyp.id)}
title="Typ löschen"
message={<>Möchten Sie den Typ &quot;{deletingTyp?.name}&quot; wirklich löschen? Geräte, denen dieser Typ zugeordnet ist, verlieren die Zuordnung.</>}
confirmLabel="Löschen"
confirmColor="error"
isLoading={deleteMutation.isPending}
/>
</Box>
);
}